Ember Keep
Tower defense

Ember Keep

Four maps, two modes, Brutal difficulty and online leaderboards. Free.

See it in action

About Ember Keep

Raiders are marching up the mountain road. Build towers along the way and hold the keep through 40 waves.

Four towers, each with a job

  • Archer: fast and cheap, but arrows bounce off armor.
  • Mortar: lobs shells that burst on whole groups.
  • Frost Spire: slows everything near the impact.
  • Ember Tower: sets enemies on fire, and fire ignores armor.

Upgrade every tower twice and choose who it aims at: first, last, strongest or closest.

Four maps, two modes, four difficulties

  • Greenvale, snowy Frostfall, the Dunes desert, volcanic Cinderpeak and the firefly-lit Moonmarsh, each with its own road. Cinderpeak and Moonmarsh each unlock for good after one optional video.
  • Classic: hold 40 waves to win. Infinity: the waves never stop. How long can you hold?
  • Easy, Normal, Hard and Brutal.

Five kinds of enemy

Raiders, fast Outriders, armored Shieldbearers, swarms of Jackals, and the Warlord, who arrives every tenth wave and does not go down easily.

Play your way

  • Send the first wave when you are ready; after that, waves come on their own, or switch Auto waves off and send each one yourself.
  • Speed up to 2x or 3x when the defence is holding.
  • Sell a tower before the next wave starts and get all your gold back.
  • English and Arabic.

Online leaderboards

Pick a nickname to see how you rank, with separate boards for Classic and Infinity. It's optional: skip it and the game never goes online.

Free, works offline, no account. No forced ads: short videos are optional, for unlocking a map, extra gold between waves or a second chance.

Game design & development

How we made Ember Keep

Ember Keep is a tower defense game designed and developed by ProVision in Flutter. Our game designers balanced four towers, five enemy types, four difficulties and five maps, from snowy Frostfall to volcanic Cinderpeak, so every choice of tower and target matters.

Classic and Infinity leaderboards run on our Legion backend, the game plays fully offline, and it is built for English and Arabic players.

ProVision is a game design and development studio in Ramallah, Palestine. We take mobile games from the first idea to the stores: game design and level design, UI and UX design, 2D and 3D art, animation and sound design, game programming in Flutter, Flame and Unity, online leaderboards and backends, Arabic and English localization, store listings, analytics and live updates.

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